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SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
会议论文
LECTURE NOTES IN COMPUTER SCIENCE (INCLUDING SUBSERIES LECTURE NOTES IN ARTIFICIAL INTELLIGENCE AND LECTURE NOTES IN BIOINFORMATICS), Hanoi, Viet nam, December 8, 2024 - December 12, 2024
作者:
Yu, Jinze
;
Peng, Xin
;
Lu, Zhengda
;
Kneip, Laurent
;
Wang, Yiqun
收藏
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浏览/下载:148/0
|
提交时间:2025/01/10
Digital storage
Gaussian distribution
Gaussian noise (electronic)
High speed cameras
Image coding
Image reconstruction
Rendering (computer graphics)
3d gaussian splatting
3D reconstruction
Gaussian field
Gaussians
High quality
High Speed
Novel view synthesis
Real-time rendering
Spike camera
Splatting
Pseudo-Plane Regularized Signed Distance Field for Neural Indoor Scene Reconstruction
期刊论文
INTERNATIONAL JOURNAL OF COMPUTER VISION, 2025
作者:
Li, Jing
;
Yu, Jinpeng
;
Wang, Ruoyu
;
Gao, Shenghua
Adobe PDF(6410Kb)
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收藏
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浏览/下载:36/1
|
提交时间:2025/01/10
3D reconstruction
Image reconstruction
Image segmentation
Volume rendering
3D surface reconstruction
Implicit representation
Implicit surface representation
Neural surface reconstruction
Plane regularized reconstruction
Sampling strategies
Scene reconstruction
Signed distance fields
Surfaces reconstruction
Textured regions
GlassGaussian: Extending 3D Gaussian Splatting for Realistic Imperfections and Glass Materials
期刊论文
IEEE ACCESS, 2025, 卷号: PP, 期号: 99, 页码: 31517-31531
作者:
Junming Cao
;
Jiadi Cui
;
Sören Schwertfeger
Adobe PDF(36330Kb)
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浏览/下载:73/3
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提交时间:2025/02/17
3D reconstruction
Gaussian distribution
Image fusion
Rendering (computer graphics)
'current
3D reconstruction
3d scenes reconstruction
Gaussian splatting
Gaussians
Glass materials
Neural rendering
Novel view synthesis
Reflection scene
Splatting
Instant Gaussian Splatting Generation for High-Quality and Real-Time Facial Asset Rendering
期刊论文
IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 2025, 卷号: PP, 期号: 99
作者:
Dafei Qin
;
Hongyang Lin
;
Qixuan Zhang
;
Kaichun Qiao
;
Longwen Zhang
Adobe PDF(26823Kb)
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收藏
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浏览/下载:37/1
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提交时间:2025/03/18
3D modeling
Gaussian distribution
Interactive computer graphics
Mesh generation
Microcomputers
Rendering (computer graphics)
Three dimensional computer graphics
3d gaussian splatting
Digital avatar
Gaussians
Generative model
High quality
High-fidelity
Modelling techniques
Real- time
Splatting
Transformer
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
期刊论文
ACM TRANSACTIONS ON GRAPHICS, 2024, 卷号: 43, 期号: 6
作者:
Wang, Penghao
;
Zhang, Zhirui
;
Wang, Liao
;
Yao, Kaixin
;
Xie, Siyuan
Adobe PDF(25Kb)
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收藏
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浏览/下载:265/35
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提交时间:2024/12/13
3D modeling
Analog storage
Compact disks
Gaussian noise (electronic)
Image coding
Rendering (computer graphics)
Video recording
Video streaming
Virtual storage
Volume rendering
2D video
3d gaussian splatting
Gaussians
Human performance
Mobile rendering
Neural rendering
Rendering quality
Splatting
Volumetric video
Volumetrics
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
期刊论文
ACM TRANSACTIONS ON GRAPHICS, 2024, 卷号: 43, 期号: 6
作者:
Cui, Jiadi
;
Cao, Junming
Adobe PDF(26303Kb)
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浏览/下载:270/9
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提交时间:2024/12/13
Flow visualization
Gaussian distribution
Gaussian noise (electronic)
Geological surveys
Large datasets
Motion estimation
Rendering (computer graphics)
Three dimensional computer graphics
3d gaussian splatting
Garage dataset
Gaussians
Large-scale garage modeling
Large-scales
Level-of-detail rendering
LiDAR scanning
Neural rendering
Repetitive pattern
Splatting
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
期刊论文
ACM TRANSACTIONS ON GRAPHICS, 2024, 卷号: 43, 期号: 4
作者:
Zhang, Longwen
;
Wang, Ziyu
;
Zhang, Qixuan
;
Qiu, Qiwei
;
Pang, Anqi
Adobe PDF(21021Kb)
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收藏
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浏览/下载:449/79
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提交时间:2024/08/09
3D modeling
Diffusion
Digital devices
Geometry
Interactive computer graphics
Large datasets
Rendering (computer graphics)
Three dimensional computer graphics
3d asset generation
3D geometry
Diffusion transformer
Digital tools
Generative model
High quality
Large-scale modeling
Large-scales
Multi modal control
Physically based rendering
Density Estimation-based Effective Sampling Strategy for Neural Rendering
会议论文
2024 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS (ISCAS), Singapore, Singapore, 19-22 May 2024
作者:
Yunxiang He
;
Xin Lou
Adobe PDF(4002Kb)
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收藏
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浏览/下载:177/4
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提交时间:2024/07/08
Computer vision
Statistics
3-D rendering
3D reconstruction
Density estimation
Kernel density estimation
Neural radiance field
Neural rendering
Ray-marching
Sampling strategies
Wide-ranging applications
An Efficient Hardware Volume Renderer for Convolutional Neural Radiance Fields
会议论文
2024 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, Singapore, Singapore, 19-22 May 2024
作者:
Wang XX(王学鑫)
;
He YX(贺云翔)
;
Zhang XY(张湘煜)
;
Zhou PQ(周平强)
;
Lou X(娄鑫)
Adobe PDF(3584Kb)
|
收藏
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浏览/下载:340/6
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提交时间:2024/04/16
Energy efficiency
Field programmable gate arrays (FPGA)
Integrated circuit design
Volume rendering
3-D rendering
3D reconstruction
Complex surface
Computational requirements
Convolutional volume rendering
Gated convolution
High-frequency informations
Neural radiance field
State of the art
Surface details
Bridging 3D Gaussian and Mesh for Freeview Video Rendering
预印本
2024
作者:
Xiao, Yuting
;
Wang, Xuan
;
Li, Jiafei
;
Cai, Hongrui
;
Fan, Yanbo
Adobe PDF(6346Kb)
|
收藏
|
浏览/下载:225/1
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提交时间:2024/05/15
Freeview Video
Primitive-based Rendering
Novel view synthesis
3D Gaussian splatting
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