SMGDiff: Soccer Motion Generation using diffusion probabilistic models
2024-11-25
状态已发表
摘要Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.
语种英语
DOIarXiv:2411.16216
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出处Arxiv
收录类别PPRN.PPRN
WOS记录号PPRN:119396014
WOS类目Computer Science, Software Engineering
文献类型预印本
条目标识符https://kms.shanghaitech.edu.cn/handle/2MSLDSTB/471041
专题信息科学与技术学院_本科生
信息科学与技术学院_PI研究组_虞晶怡组
信息科学与技术学院_PI研究组_汪婧雅组
通讯作者Yang, Hongdi
作者单位
1.ShanghaiTech Univ, Shanghai, Peoples R China
2.ByteDance, Beijing, Peoples R China
推荐引用方式
GB/T 7714
Yang, Hongdi,Li, Chengyang,Wu, Zhenxuan,et al. SMGDiff: Soccer Motion Generation using diffusion probabilistic models. 2024.
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