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HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
2023-08-01
发表期刊ACM TRANSACTIONS ON GRAPHICS (IF:7.8[JCR-2023],9.5[5-Year])
ISSN0730-0301
EISSN1557-7368
卷号42期号:4
发表状态已发表
DOI10.1145/3592093
摘要

Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked in these models, with rich anatomical priors often unutilized. In this paper, we introduce HACK (Head-And-neCK), a novel parametric model for constructing the head and cervical region of digital humans. Our model seeks to disentangle the full spectrum of neck and larynx motions, facial expressions, and appearance variations, providing personalized and anatomically consistent controls, particularly for the neck regions. To build our HACK model, we acquire a comprehensive multi-modal dataset of the head and neck under various facial expressions. We employ a 3D ultrasound imaging scheme to extract the inner biomechanical structures, namely the precise 3D rotation information of the seven vertebrae of the cervical spine. We then adopt a multi-view photometric approach to capture the geometry and physically-based textures of diverse subjects, who exhibit a diverse range of static expressions as well as sequential head-And-neck movements. Using the multi-modal dataset, we train the parametric HACK model by separating the 3D head and neck depiction into various shape, pose, expression, and larynx blendshapes from the neutral expression and the rest skeletal pose. We adopt an anatomically-consistent skeletal design for the cervical region, and the expression is linked to facial action units for artist-friendly controls. We also propose to optimize the mapping from the identical shape space to the PCA spaces of personalized blendshapes to augment the pose and expression blendshapes, providing personalized properties within the framework of the generic model. Furthermore, we use larynx blendshapes to accurately control the larynx deformation and force the larynx slicing motions along the vertical direction in the UV-space for precise modeling of the larynx beneath the neck skin. HACK addresses the head and neck as a unified entity, offering more accurate and expressive controls, with a new level of realism, particularly for the neck regions. This approach has significant benefits for numerous applications, including geometric fitting and animation, and enables inter-correlation analysis between head and neck for fine-grained motion synthesis and transfer. © 2023 Owner/Author(s).

关键词Textures Ultrasonic imaging Anatomical modeling Blendshapes Digital humans Facial Expressions Head and neck Head model Neck animation Neck model Parametric learning Parametric models
收录类别EI
语种英语
出版者Association for Computing Machinery
EI入藏号20233114477141
EI主题词Animation
原始文献类型Journal article (JA)
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文献类型期刊论文
条目标识符https://kms.shanghaitech.edu.cn/handle/2MSLDSTB/319429
专题信息科学与技术学院_博士生
信息科学与技术学院_硕士生
信息科学与技术学院_本科生
通讯作者Xu, Lan; Yu, Jingyi
作者单位
1.Deemos Technology, Shanghai, China;
2.ShanghaiTech University, Shanghai, China;
3.Huazhong University of Science and Technology, Wuhan, China
第一作者单位上海科技大学
推荐引用方式
GB/T 7714
Zhang, Longwen,Zhao, Zijun,Cong, Xinzhou,et al. HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation[J]. ACM TRANSACTIONS ON GRAPHICS,2023,42(4).
APA Zhang, Longwen.,Zhao, Zijun.,Cong, Xinzhou.,Zhang, Qixuan.,Gu, Shuqi.,...&Yu, Jingyi.(2023).HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation.ACM TRANSACTIONS ON GRAPHICS,42(4).
MLA Zhang, Longwen,et al."HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation".ACM TRANSACTIONS ON GRAPHICS 42.4(2023).
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